70.51.5falsetrue10501010false1falsetruesahelan300NavxNavigableParameter:
Humantrue88258940.43264020Sahelan
mafrdoes not have an entity to define this params and Sahelanthropus works fine
1000flags indicate what type of AI can use the Navmesh, usualy MGSV uses 1249, that allows Soldiers and Animals to use the navmesh but it does not allow Sahelanthropus to use it.
In order to allow Sahelanthropus to use an navmesh, the flags inside the .nav2 need to be set to 1
Keep in mind that an .nav2 can contain hundreds of flags to edit
While using the 010 editor nav2 template, flags can be found on:
NAVWORLD:
Section2Entry[0]:
In most cases there will be more then one Entry for
NAVWORLD,NAVMESH_CHUNK,SEGMENT_CHUNKandNAVWORLD_SEGMENT_GRAPH.
OnSection2Entryonly the 1st entry containsflagsdata.
I dont know much about this but Path Finding Optimization Params are important, Sahelanthropus wont walk if the right values are not set on the .nav2 file.
While using the 010 editor nav2 template, Path Finding Optimization Params can be found on:
NAVWORLD_SEGMENT_GRAPH:
ONLY CHANGE
u4,u5andu6
Set those values to0