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Collision Attributes


Contents Contents:
  1. Attributes

The following strings are collision attribute names, used in properties like collisionAttributeNames in GeoxCollisionFreeShape.

Attributes

  • CHARA
  • PLAYER
  • RECOIL
  • ENEMY
  • BULLET. Bullet model at collision.
  • MISSILE
  • BOMB
  • BLOOD. Blood at collision.
  • IK. Inverse kinematic of model get adjusted with the geometry of collision. If collision have angle the player will get the foot adjusted to the surface.
  • STAIRWAY
  • STOP_EYE
  • CLIFF
  • DONT_FALL. When player get off the collision it will fall naturally and not a step out or jumping that usually do. Need more tests.
  • CAMERA. Without this Tag the camera will pass through the model. If active, camera will circumvent the model but with player center of attention.
  • CLIFF_FLOOR
  • BULLET_MARK. Texture of bullet mark at collision.
  • HEIGHT_LIMIT
  • DOUBLE_SLIDE
  • WATER_SURFACE
  • TARGET_BLOCK
  • DOG
  • NO_EFFECT
  • EVENT_PHYSICS
  • NO_WALL_MOVE
  • MISSILE2
  • RIDE_ON_OUTER
  • FLAME
  • IGNORE_PHYSICS
  • CLIMB
  • HORSE
  • VEHICLE
  • MARKER. Turn available the scope marker at the collision.
  • RIDE_ON
  • THROUGH_LINE_OF_FIRE
  • THROUGH_ITEM_CHECK
  • NO_CREEP
  • NO_FULTON
  • FULTON
  • ITEM
  • BOSS