The following strings are collision attribute names, used in properties
like collisionAttributeNames in GeoxCollisionFreeShape.
Attributes
- CHARA
- PLAYER
- RECOIL
- ENEMY
- BULLET. Bullet model at collision.
- MISSILE
- BOMB
- BLOOD. Blood at collision.
- IK. Inverse kinematic of model get adjusted with the geometry of
collision. If collision have angle the player will get the foot
adjusted to the surface.
- STAIRWAY
- STOP_EYE
- CLIFF
- DONT_FALL. When player get off the collision it will fall naturally
and not a step out or jumping that usually do. Need more tests.
- CAMERA. Without this Tag the camera will pass through the model. If
active, camera will circumvent the model but with player center of
attention.
- CLIFF_FLOOR
- BULLET_MARK. Texture of bullet mark at collision.
- HEIGHT_LIMIT
- DOUBLE_SLIDE
- WATER_SURFACE
- TARGET_BLOCK
- DOG
- NO_EFFECT
- EVENT_PHYSICS
- NO_WALL_MOVE
- MISSILE2
- RIDE_ON_OUTER
- FLAME
- IGNORE_PHYSICS
- CLIMB
- HORSE
- VEHICLE
- MARKER. Turn available the scope marker at the collision.
- RIDE_ON
- THROUGH_LINE_OF_FIRE
- THROUGH_ITEM_CHECK
- NO_CREEP
- NO_FULTON
- FULTON
- ITEM
- BOSS