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EquipDevelopSetting

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  1. EquipDevelopSetting

EquipDevelopSetting

These files are responsible for setting up the item development requirements. Includes EquipDevelopConstSetting.lua and EquipDevelopFlowSetting.lua. In MGO’s chunk0.dat there is also a file named just EquipDevelopSetting.lua that appears to be a combination of both of these files with the original variable names intact. However, it does lack variables for p34, p35 and p36.

Minified Variable Name

Real Variable Name

Additional Info

p00

equipDevelopID

Integer ID. I.e. 1e3

p01

equipID

TppEquip class ID. I.e. TppEquip.EQP_WP_10101

p02

equipDevelopTypeID

Item type. I.e. TppMbDev.EQP_DEV_TYPE_Handgun

p03

baseEquipDevelopId

Parent equipDevelopID.

p04

skill

Staff skill requirement. I.e. "SuppressorEngineer." 0 if not required.

p05

bluePrintId

Blue print requirement. I.e. TppMotherBaseManagementConst.DESIGN_2000. 65535 if not required.

p06

langEquipName

p07

langEquipInfo

p08

ftexPath

UI image path.

p09

equipDevelopGroupID

p10

langPowerUpInfo0

p11

langPowerUpInfo1

p12

langPowerUpInfo2

p13

langPowerUpInfo3

p14

langPowerUpInfo4

p15

langPowerUpInfo5

p16

langPowerUpInfo6

p17

langPowerUpInfo7

langPowerUpInfo8

Unused.

langPowerUpInfo9

Unused.

langPowerUpInfo10

Unused.

langPowerUpInfo11

Unused.

p30

langEquipRealName

p31

isResultRankLimited

1 if item will restrict rank.

p32

isCustomEnable

p33

isColorChangeEnable

p34

<Name Missing/Unknown>

Unknown.

p35

<Name Missing/Unknown>

1 if equippable by Security Team staff.

p36

<Name Missing/Unknown>

Unknown. Includes all DLC and unusable items. As well as some other seemingly random items.

p50

N/A

Index for relative EquipDevelopConstSetting.

p51

derivationIndex

p52

developRank

Equipment grade.

p53

developGmpCost

p54

usageGmpCost

p55

developSectionLv

R&D Team level requirement.

p56

sectionIDForDevelop

Other Team ID.

p57

SectionLvForDevelop

Other Team level requirement.

p58

resourceType1

p59

resourceType1Count

p60

resourceType2

p61

resourceType2Count

p62

initialAvailable

p63

sectionID2ForDevelop

p64

sectionLv2ForDevelop

p65

resourceUsageType1

p66

resourceUsageType1Count

p67

resourceUsageType2

p68

resourceUsageType2Count

p69

displayInfo

Under what conditions should this item be shown in the development screen.

0: Always.

1: After staff level requirement has been met. (Actual level requirement is unknown.)

2: Never show.

3: Never show. Only used on EQP_IT_Fulton_WormHole entries.

p70

developLevel

Always 0.

p71

developTimeMinute

p72

isValidMbCoin

1 if it's an online item.

p73

intimacyPoint

Buddy bond requirement.

p74

isFobAvailable

Can be used during FOB missions.