These files are responsible for setting up the item development requirements. Includes EquipDevelopConstSetting.lua and EquipDevelopFlowSetting.lua. In MGO’s chunk0.dat there is also a file named just EquipDevelopSetting.lua that appears to be a combination of both of these files with the original variable names intact. However, it does lack variables for p34, p35 and p36.
Minified Variable Name |
Real Variable Name |
Additional Info |
---|---|---|
p00 |
equipDevelopID |
Integer ID. I.e. 1e3 |
p01 |
equipID |
TppEquip class ID. I.e. TppEquip.EQP_WP_10101 |
p02 |
equipDevelopTypeID |
Item type. I.e. TppMbDev.EQP_DEV_TYPE_Handgun |
p03 |
baseEquipDevelopId |
Parent equipDevelopID. |
p04 |
skill |
Staff skill requirement. I.e. "SuppressorEngineer." 0 if not required. |
p05 |
bluePrintId |
Blue print requirement. I.e. TppMotherBaseManagementConst.DESIGN_2000. 65535 if not required. |
p06 |
langEquipName |
|
p07 |
langEquipInfo |
|
p08 |
ftexPath |
UI image path. |
p09 |
equipDevelopGroupID |
|
p10 |
langPowerUpInfo0 |
|
p11 |
langPowerUpInfo1 |
|
p12 |
langPowerUpInfo2 |
|
p13 |
langPowerUpInfo3 |
|
p14 |
langPowerUpInfo4 |
|
p15 |
langPowerUpInfo5 |
|
p16 |
langPowerUpInfo6 |
|
p17 |
langPowerUpInfo7 |
|
langPowerUpInfo8 |
Unused. |
|
langPowerUpInfo9 |
Unused. |
|
langPowerUpInfo10 |
Unused. |
|
langPowerUpInfo11 |
Unused. |
|
p30 |
langEquipRealName |
|
p31 |
isResultRankLimited |
1 if item will restrict rank. |
p32 |
isCustomEnable |
|
p33 |
isColorChangeEnable |
|
p34 |
<Name Missing/Unknown> |
Unknown. |
p35 |
<Name Missing/Unknown> |
1 if equippable by Security Team staff. |
p36 |
<Name Missing/Unknown> |
Unknown. Includes all DLC and unusable items. As well as some other seemingly random items. |
p50 |
N/A |
Index for relative EquipDevelopConstSetting. |
p51 |
derivationIndex |
|
p52 |
developRank |
Equipment grade. |
p53 |
developGmpCost |
|
p54 |
usageGmpCost |
|
p55 |
developSectionLv |
R&D Team level requirement. |
p56 |
sectionIDForDevelop |
Other Team ID. |
p57 |
SectionLvForDevelop |
Other Team level requirement. |
p58 |
resourceType1 |
|
p59 |
resourceType1Count |
|
p60 |
resourceType2 |
|
p61 |
resourceType2Count |
|
p62 |
initialAvailable |
|
p63 |
sectionID2ForDevelop |
|
p64 |
sectionLv2ForDevelop |
|
p65 |
resourceUsageType1 |
|
p66 |
resourceUsageType1Count |
|
p67 |
resourceUsageType2 |
|
p68 |
resourceUsageType2Count |
|
p69 |
displayInfo |
Under what conditions should this item be shown in the development screen. 0: Always. 1: After staff level requirement has been met. (Actual level requirement is unknown.) 2: Never show. 3: Never show. Only used on EQP_IT_Fulton_WormHole entries. |
p70 |
developLevel |
Always 0. |
p71 |
developTimeMinute |
|
p72 |
isValidMbCoin |
1 if it's an online item. |
p73 |
intimacyPoint |
Buddy bond requirement. |
p74 |
isFobAvailable |
Can be used during FOB missions. |