Iron sight adjustments can be made to guns, this is needed specially for custom model guns.
These values are in EquipParameters.lua which can be found on:
TPP
\0\00_dat\Assets\tpp\level_asset\weapon\ParameterTables\parts
- With Snakebite
\data1_dat\Assets\tpp\level_asset\weapon\ParameterTables\parts
- Without Snakebite
MGO
chunk0_dat\Assets\mgo\level_asset\weapon\ParameterTables\parts
After we locate the file we have to search for receiverParamSetsBase=
Each section {} belongs to a weapon, the order follows the same in-game order.
Here is what we know so far what each value does:
The names are self explanatory.
Here we will focus on iron sight alignment,
as you can see there are 2 iron sights, here is an image showing this:
The sights used to look like this before getting fixed:
gotta find an alignment between the two sights
First Iron sight; 1 being the center, the higher the value, the farther the view will be, example value 111 The less the value the closer it will be (zoomed in) example -111 You can see it completely skips the second sight.
If 1 is the ‘‘center ‘‘you will usually will want to work with decimals when aligning.
Second iron Sight; The second sight usually deals with depth, just like the first one 1 being the “center” although this time the higher the closer, example of 111 Example of -111 Just as a reference this is how it looks with the vanilla values:
The rest of the values are self evident, Fire-rate takes care of the fire-rate of the weapon the higher the faster, draw speed is how fast the player pulls the weapon and aims, this sometimes gets affected by other factors like snake’s arm or certain abilities either on tpp or mgo, for that it is better to play with decimals the closer to 1 the faster, the farther the slower, reload speed works the same way. Aim-assist distance is calculated in meters.