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Sahelanthropus Visual Effects

Categories:AIMetal Gear

Contents Contents:
  1. Visual Effects List
    1. TppSahelan2Parameter
    2. Parts File
    3. “Middle Missile” parts file
    4. “Small Missile” parts file
    5. “Large Missile” parts file
    6. “Search Missile” parts file
    7. “Blade” parts file
    8. Changing the colors of VFX

Visual Effects List

TppSahelan2Parameter

List of Visual effects loaded in GameObject -> TppSahelan2Parameter

Originally loaded in the next two files:

  • Hellbound AI: /Assets/tpp/level_asset/chara/mecha/sahelan_afgn_1st.fox2
  • Dominion AI: /Assets/tpp/level_asset/chara/mecha/sahelan_afgn.fox2

Effects:

  • ActiveBlade
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep03_m2.vfx
    Contains Sounds: No

Preview

 

  • BladeHit
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep06_m2.vfx
    Contains Sounds: No

Preview

 

  • BlastMissile
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepexprpg01_s2LG.vfx
    Contains Sounds: Yes

Preview

 

  • BlastSearchMissile
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expgrnd01_s2LG.vfx
    Contains Sounds: Yes

Preview

 

  • BreakExplosion
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expmch02_m1LG.vfx
    Contains Sounds: Yes

Preview

 

  • BrokenSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/smoke/fx_tpp_smkmchbrk02_m2LG.vfx
    Contains Sounds: Yes

Preview

 

  • DamageSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsdmgsmk01_s5.vfx
    Contains Sounds: No

Preview

 

  • DeadExplosion
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expmch03_m2.vfx
    Contains Sounds: Yes

Preview

 

  • DeadFloorSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk03b_m2.vfx
    Contains Sounds: No

Preview

 

  • FireFlame
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchatkfir01_m2.vfx
    Contains Sounds: No

Preview

 

  • GroundFire
    Vfx path: /Assets/tpp/effect/vfx_data/fire/fx_tpp_firvol04b_s1.vfx
    Contains Sounds: No

Preview

 

  • MantisEffect
    Vfx path: /Assets/tpp/effect/vfx_data/chara/fx_tpp_chamntsmk01_s0LD.vfx
    Contains Sounds: No

Preview

 

  • MantisEffectSlow
    Vfx path: /Assets/tpp/effect/vfx_data/chara/fx_tpp_chrmntrip02_s5.vfx
    Contains Sounds: No

Preview

 

  • MissileMuzzle
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsmslmzf01_s1.vfx
    Contains Sounds: No

Preview

 

  • MushiarashiSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/dust/fx_tpp_dstsndstmviw01s_m1.vfx
    Contains Sounds: No

Preview

 

  • PileBunkerStick
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk01s_s5.vfx
    Contains Sounds: No

Preview

 

  • RailGunFire
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepbltrgn01_m1.vfx
    Contains Sounds: No

Preview

 

  • Search
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgssrc01_m5.vfx
    Contains Sounds: No

Preview

 

  • SwordPreEffect
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk03_s5.vfx
    Contains Sounds: No

Preview

 

  • SwordStick
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk02_s5.vfx
    Contains Sounds: No

Preview

 

  • SwordSwing
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk01_s5.vfx
    Contains Sounds: No

Preview

 

  • SwordSwingNew
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk01c_s5.vfx
    Contains Sounds: No

Preview

 

  • TestRailGunReady
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgmstncrg01_s3.vfx
    Contains Sounds: No

Preview

 

Some of this Effects are exlusive to either Hellbound or Dominion AI modes

Parts File

List of Visual effects loaded in /Assets/tpp/parts/mecha/mgs/mgs0_main0_def.parts

Effects:

  • BladeLaunchFinishR / BladeLaunchFinishL
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep02_m1.vfx
    Effect Variation Name: Finish
    Contains Sounds: No

Preview

 

  • BladeLaunchL / BladeLaunchR
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep02_m1.vfx
    Contains Sounds: No

Preview

 

  • Break(BodyPart)
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsbrk01_s5.vfx
    Contains Sounds: No

Preview

 

  • DamageSmokeHead
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsdmgsmk01_s5.vfx
    Contains Sounds: No

Preview

 

  • DamageWeak
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsdmgspk01_s5.vfx
    Contains Sounds: No

Preview

 

  • EyeFlare
    Vfx path: /Assets/tpp/effect/vfx_data/flare/fx_tpp_flrlgt20evs_m1LD.vfx
    Contains Sounds: No

Preview

 

  • EyeLamp
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgthed01_s2.vfx
    Contains Sounds: No

Preview

 

  • EyeLampSide
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgthed01_s2.vfx
    Effect Variation Name: Side

    Despite using effectVariationName Side, it looks extremely similar to EyeLamp

  • FinishCharge
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtldm02_m1.vfx
    Contains Sounds:

Preview

 

  • fx_tpp_expgrnd01_s2LG
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expgrnd01_s2LG.vfx
    Contains Sounds: Yes

Preview

 

  • fx_tpp_expmch01_m1LG
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expmch01_m1LG.vfx
    Contains Sounds: Yes

Preview

 

  • HeartLight
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtwst01_s6.vfx
    Contains Sounds: No

Preview

 

  • HeartLightWeak
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtwst01_s6.vfx
    Contains Sounds: No
    Effect Variation Name: Weak

Preview

 

  • MgsFootSmokeM
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk02_m1.vfx
    Contains Sounds: No

Preview

 

  • MgsFootSmokeS
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk01_s5.vfx
    Contains Sounds: No

Preview

 

  • MgsJumpSmokeM
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk03_m2.vfx
    Contains Sounds: No

Preview

 

  • MgsJumpSmokeS
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk04_m1.vfx
    Contains Sounds: No

Preview

 

  • MgsStomp
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk09_m1.vfx
    Contains Sounds: No

Preview

 

  • MuzzleFlashR / MuzzleFlashL
    Vfx path: /Assets/tpp/effect/vfx_data/muzzle/fx_tpp_mzfhli_s0FG.vfx
    Effect Variation Name: Mgs
    Contains Sounds: No

Preview

 

  • MuzzleLamp
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtmzf01_s0.vfx
    Contains Sounds: No

Preview

 

  • PositionLightBlue
    Vfx path: /Assets/tpp/effect/vfx_data/flare/fx_tpp_flrcom00_s0LG.vfx
    Effect Variation Name: MechaPositionLightBlue
    Contains Sounds: No

Preview

 

  • PositionLightRed
    Vfx path: /Assets/tpp/effect/vfx_data/flare/fx_tpp_flrcom00_s0LG.vfx
    Effect Variation Name: MechaPositionLightRed
    Contains Sounds: No

Preview

 

  • RailCharge
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepltbrgn01_m1.vfx
    Contains Sounds: No

Preview

 

  • Seeker
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtldm01_m1.vfx
    Contains Sounds: No

Preview

 

  • SparkActive
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepltb04_s0.vfx
    Contains Sounds: No

Preview

 

“Middle Missile” parts file

List of Visual effects loaded in /Assets/tpp/parts/mecha/mgs/mgs0_miss0_def.parts

Effects:

  • Active
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepexprpg01_s2LG.vfx
    Contains Sounds: Yes

Preview

 

  • TailSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsmsljet01_s1.vfx
    Contains Sounds: No

Preview

 

“Small Missile” parts file

List of Visual effects loaded in /Assets/tpp/parts/mecha/mgs/mgs0_miss1_def.parts

Effects:

  • Active
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepgreexp01_s2LG.vfx
    Contains Sounds: Yes

Preview

 

  • TailSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsmsljet01_s1.vfx
    Contains Sounds: No

Preview

 

“Large Missile” parts file

List of Visual effects loaded in /Assets/tpp/parts/mecha/mgs/mgs0_miss2_def.parts

Effects:

  • Active
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expmot00_s8LG.vfx
    Contains Sounds: Yes

Preview

 

  • TailSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsmsljet01_s1.vfx
    Effect Variation Name: Large
    Contains Sounds: No

Preview

 

“Search Missile” parts file

List of Visual effects loaded in /Assets/tpp/parts/mecha/mgs/mgs0_srcm0_def_v00.parts

Effects:

  • BackFire
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgssrcjet01_s1.vfx
    Contains Sounds: No

Preview

 

  • MoveFire
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgssrcjet01_s1.vfx
    Effect Variation Name: Small
    Contains Sounds: No

Preview

 

  • TailSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgssrcjet02_s3.vfx
    Contains Sounds: No

Preview

 

“Blade” parts file

List of Visual effects loaded in /Assets/tpp/parts/mecha/mgs/mgs0_msbl0_def.parts

Effects:

  • Active
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep01_l1.vfx
    Contains Sounds: No

Preview

 

  • ActiveBlade
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep03_m2.vfx
    Contains Sounds: No

Preview

 

  • BladeFinish
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep08_l1.vfx
    ?????

  • BladeLaunch
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep05_l1.vfx
    Contains Sounds: No

Preview

 

Changing the colors of VFX

Some vfx files can have their colors edited by unpacking the .vfx file with VfxTool and editing the RBGA values inside the nodes called FxColorVectorNode.

X = R
Y = G
Z = B
W = Alpha

The values are not the traditional 0-255, they are 0-1 instead, you can convert the regular 0-255 values to 0-1 by dividing each color channel value by 255.