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Sahelanthropus Visual Effects

Categories:AIMetal Gear

Contents Contents:
  1. Visual Effects List
    1. TppSahelan2Parameter
    2. Parts File

Visual Effects List

TppSahelan2Parameter

List of Visual effects loaded in GameObject -> TppSahelan2Parameter

Originally loaded in the next two files:

  • Hellbound AI: /Assets/tpp/level_asset/chara/mecha/sahelan_afgn_1st.fox2
  • Dominion AI: /Assets/tpp/level_asset/chara/mecha/sahelan_afgn.fox2

Effects:

  • ActiveBlade
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep03_m2.vfx

Preview

 

  • BladeHit
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep06_m2.vfx

Preview

 

  • BlastMissile
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepexprpg01_s2LG.vfx

Preview

 

  • BlastSearchMissile
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expgrnd01_s2LG.vfx

Preview

 

  • BreakExplosion
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expmch02_m1LG.vfx

Preview

 

  • BrokenSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/smoke/fx_tpp_smkmchbrk02_m2LG.vfx

Preview

 

  • DamageSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsdmgsmk01_s5.vfx

Preview

 

  • DeadExplosion
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expmch03_m2.vfx

Preview

 

  • DeadFloorSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk03b_m2.vfx

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  • FireFlame
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchatkfir01_m2.vfx

Preview

 

  • GroundFire
    Vfx path: /Assets/tpp/effect/vfx_data/fire/fx_tpp_firvol04b_s1.vfx

Preview

 

  • MantisEffect
    Vfx path: /Assets/tpp/effect/vfx_data/chara/fx_tpp_chamntsmk01_s0LD.vfx

Preview

 

  • MantisEffectSlow
    Vfx path: /Assets/tpp/effect/vfx_data/chara/fx_tpp_chrmntrip02_s5.vfx

Preview

 

  • MissileMuzzle
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsmslmzf01_s1.vfx

Preview

 

  • MushiarashiSmoke
    Vfx path: /Assets/tpp/effect/vfx_data/dust/fx_tpp_dstsndstmviw01s_m1.vfx

Preview

 

  • PileBunkerStick
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk01s_s5.vfx

Preview

 

  • RailGunFire
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepbltrgn01_m1.vfx

Preview

 

  • Search
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgssrc01_m5.vfx

Preview

 

  • SwordPreEffect
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk03_s5.vfx

Preview

 

  • SwordStick
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk02_s5.vfx

Preview

 

  • SwordSwing
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk01_s5.vfx

Preview

 

  • SwordSwingNew
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsatk01c_s5.vfx

Preview

 

  • TestRailGunReady
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgmstncrg01_s3.vfx

Preview

 

Some of this Effects are exlusive to either Hellbound or Dominion AI modes

Parts File

List of Visual effects loaded in /Assets/tpp/parts/mecha/mgs/mgs0_main0_def.parts

Effects:

  • BladeLaunchFinishR / BladeLaunchFinishL
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep02_m1.vfx
    Effect Variation Name: Finish

Preview

 

  • BladeLaunchL / BladeLaunchR
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgswep02_m1.vfx

Preview

 

  • Break(BodyPart)
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsbrk01_s5.vfx

Preview

 

  • DamageSmokeHead
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsdmgsmk01_s5.vfx

Preview

 

  • DamageWeak
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsdmgspk01_s5.vfx

Preview

 

  • EyeFlare
    Vfx path: /Assets/tpp/effect/vfx_data/flare/fx_tpp_flrlgt20evs_m1LD.vfx

Preview

 

  • EyeLamp
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgthed01_s2.vfx

Preview

 

  • EyeLampSide
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgthed01_s2.vfx
    Effect Variation Name: Side

    Despite using effectVariationName Side, it looks extremely similar to EyeLamp

  • FinishCharge
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtldm02_m1.vfx

Preview

 

  • fx_tpp_expgrnd01_s2LG
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expgrnd01_s2LG.vfx

Preview

 

  • fx_tpp_expmch01_m1LG
    Vfx path: /Assets/tpp/effect/vfx_data/explosion/fx_tpp_expmch01_m1LG.vfx

Preview

 

  • HeartLight
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtwst01_s6.vfx

Preview

 

  • HeartLightWeak
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtwst01_s6.vfx
    Effect Variation Name: Weak

Preview

 

  • MgsFootSmokeM
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk02_m1.vfx

Preview

 

  • MgsFootSmokeS
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk01_s5.vfx

Preview

 

  • MgsJumpSmokeM
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk03_m2.vfx

Preview

 

  • MgsJumpSmokeS
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk04_m1.vfx

Preview

 

  • MgsStomp
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgsfotsmk09_m1.vfx

Preview

 

  • MuzzleFlashR / MuzzleFlashL
    Vfx path: /Assets/tpp/effect/vfx_data/muzzle/fx_tpp_mzfhli_s0FG.vfx
    Effect Variation Name: Mgs

Preview

 

  • MuzzleLamp
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtmzf01_s0.vfx

Preview

 

  • PositionLightBlue
    Vfx path: /Assets/tpp/effect/vfx_data/flare/fx_tpp_flrcom00_s0LG.vfx
    Effect Variation Name: MechaPositionLightBlue

Preview

 

  • PositionLightRed
    Vfx path: /Assets/tpp/effect/vfx_data/flare/fx_tpp_flrcom00_s0LG.vfx
    Effect Variation Name: MechaPositionLightRed

Preview

 

  • RailCharge
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepltbrgn01_m1.vfx

Preview

 

  • Seeker
    Vfx path: /Assets/tpp/effect/vfx_data/mecha/fx_tpp_mchmgslgtldm01_m1.vfx

Preview

 

  • SparkActive
    Vfx path: /Assets/tpp/effect/vfx_data/weapon/fx_tpp_wepltb04_s0.vfx

Preview