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Fx Nodes

Categories:EffectsReference

Contents Contents:
  1. FxModuleGraph
  2. FxIntervalProbabilityEmitNode
  3. FxConstLifeNode
  4. FxRandomVectorNode
  5. FxConstVectorNode
  6. FxColorVectorNode
  7. FxUniformVelocityVectorNode
  8. FxUniformVelocityTimeVectorNode
  9. FxDragTimeVectorNode
  10. FxCompositionVectorNode
  11. FxOscillateVector2Node
  12. FxMultiplyVectorNode
  13. FxPlaneRotShapeNode
  14. FxLightInfluenceMaterialNode
  15. FxTimeScaleVectorNode
  16. FxUVMapRandomVectorNode
  17. FxDynamicLuminanceMaterialNode
  18. FxUVMapVectorNode
  19. FxSpriteRotShapeNode
  20. FxInfinityLifeNode
  21. FxRandomLifeNode
  22. FxFirstLoopOnlyEmitNode
  23. FxKeyframeVectorNode
  24. FxLodVectorNode
  25. FxUniformAccelVectorNode
  26. WindFxVectorNode
  27. FxUVAnimeIntervalVectorNode
  28. FxCameraCorrectionVectorNode
  29. TppLensFlareShapeNode
  30. FxReceiveVectorNode
  31. FxTrailShapeNode
  32. FxSpriteShapeNode

There are a large number of nodes used in VFX files, although not all of them have been discovered yet. Each has its own set of parameters, which are written in .vfx files in alphabetical order.

Please add new nodes as you discover them. Also be sure to list a file in which that node can be found.

FxModuleGraph

There is a single instance of this node in each .vfx file, and it is the output of the graph.

  • allFrame (uint32)
  • boundingBoxOffsetPos (Vector3)
  • boundingBoxOffsetSize (Vector3)
  • boundingBoxType (int)
  • debugInfo (bool)
  • effectName (uint64)
  • executionPriorityType (int)
  • fadeInEndFrame (uint32)
  • fadeOutStartFrame (uint32)
  • playMode (int)
  • updateType (int)

FxIntervalProbabilityEmitNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • delayFrame (uint32)
  • delayFrameRandomRange (uint32)
  • emitVersion (int32)
  • fadeOutPosition (float)
  • fadeOutReverse (bool)
  • intervalFrame (uint32)
  • lifeFrame (uint32)
  • lifeRandomRangeFrame (uint32)
  • numMax (uint32)
  • numMin (uint32)
  • probability (float)
  • randomGatherSeedValue (uint32)
  • randomGatherType (int32)
  • receiveName (string)

FxConstLifeNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • lifeFrame (uint32)

FxRandomVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • force (float)
  • global (bool)
  • globalEvaluateRealTimeRootRotate (bool)
  • randomGatherSeedValue (uint32)
  • randomGatherType (int32)
  • randomMax (Vector4)
  • randomMin (Vector4)
  • vectorType (int32)
  • xySquere (bool)

FxConstVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • force (float)
  • global (bool)
  • vector (Vector4)
  • vectorType (int32)

FxColorVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • color (Vector4)

FxUniformVelocityVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

(No parameters)

FxUniformVelocityTimeVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

(No parameters)

FxDragTimeVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • drag (float)
  • method (int32)
  • scale (float)

FxCompositionVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • maskValue (float)
  • secondMaskW (bool)
  • secondMaskX (bool)
  • secondMaskY (bool)
  • secondMaskZ (bool)

FxOscillateVector2Node

Example: fx_tpp_splbrdwng01_s1.vfx

  • periodicity (bool)

FxMultiplyVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • maskValue (float)
  • secondMaskW (bool)
  • secondMaskX (bool)
  • secondMaskY (bool)
  • secondMaskZ (bool)

FxPlaneRotShapeNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • autoBoundingBoxMargin (Vector4)
  • axisFix (int32)
  • axisFixParticleDirectionPoolName (string)
  • baseRot (Quaternion)
  • baseSizeScale (float)
  • boundingBoxType (int32)
  • centerU (float)
  • centerV (float)
  • cullFace (bool)
  • enable (bool)
  • localSpace (bool)
  • manualBoundingBoxOffset (Vector3)
  • manualBoundingBoxSize (Vector3)
  • numSimulatedMaxParticle (uint32)
  • rotGlobal (bool)
  • rotateOrderType (int32)
  • sortMode (int32)
  • sortOffset (float)

FxLightInfluenceMaterialNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • ambientRate (float)
  • cameraFadeInFar (float)
  • cameraFadeInNear (float)
  • cameraZOffset (float)
  • directionalLightRate (float)
  • opaque (bool)
  • pointLightRate (float)
  • receiveShadowMap (bool)
  • shaderType (int32)
  • softBlend (bool)
  • softBlendFactor (float)
  • textureAnimeBlend (bool)
  • textureAnimeBlendFrame (float)
  • textureAnimeBlendHeight (uint32)
  • textureAnimeBlendWidth (uint32)
  • textureAnimeClamp (bool)
  • textureAnimeRandomStart (bool)
  • textureFile (string)

FxTimeScaleVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • endScale (float)
  • maskW (bool)
  • maskX (bool)
  • maskY (bool)
  • maskZ (bool)
  • startScale (float)

FxUVMapRandomVectorNode

Example: fx_tpp_splbrdwng01_s1.vfx

  • randomDivisionHeightGrid (uint32)
  • randomDivisionWidthGrid (uint32)
  • randomFlipU (bool)
  • randomFlipV (bool)
  • randomGatherSeedValue (uint32)
  • randomGatherType (int32)

FxDynamicLuminanceMaterialNode

Example: fx_tpp_flrrbw01_s5.vfx

  • unknownUint0 (uint32)
  • unknownUint1 (uint32)
  • unknownUint2 (uint32)
  • unknownUint3 (uint32)
  • unknownBool0 (bool)
  • unknownString0 (string)
  • unknownFloat0 (float)
  • unknownFloat1 (float)
  • unknownFloat2 (float)
  • unknownFloat3 (float)
  • unknownBool1 (bool)
  • unknownUint4 (uint32)
  • unknownFloat4 (float)
  • unknownFloat5 (float)
  • unknownUint5 (uint32)
  • unknownUint6 (uint32)
  • unknownBool2 (bool)
  • unknownBool3 (bool)
  • unknownString1 (string - texture file path)

FxUVMapVectorNode

Example: fx_tpp_flrrbw01_s5.vfx

  • unknownUint0 (uint32)
  • unknownUint1 (uint32)
  • unknownBool0 (bool)
  • unknownBool1 (bool)
  • unknownVector0 (Vector4)

FxSpriteRotShapeNode

Example: fx_tpp_flrrbw01_s5.vfx

  • unknownVector0 (Vector4)
  • unknownUint0 (uint32)
  • unknownUint1 (uint32)
  • unknownUint2 (uint32)
  • unknownBool0 (bool)
  • unknownBool1 (bool)
  • unknownBool2 (bool)
  • unknownVector1 (Vector4)
  • unknownVector2 (Vector4)
  • unknownUint3 (uint32)
  • unknownBool3 (bool)
  • unknownBool4 (bool)
  • unknownUint4 (uint32)
  • unknownUint5 (uint32)

FxInfinityLifeNode

Example: fx_tpp_flrrbw01_s5.vfx

  • unknownUint0 (uint32)

FxRandomLifeNode

Example: fx_tpp_flrrbw01_s5.vfx

  • unknownUint0 (uint32)
  • unknownUint1 (uint32)
  • unknownUint2 (uint32)
  • unknownUint3 (uint32)

FxFirstLoopOnlyEmitNode

Example: fx_tpp_flrrbw01_s5.vfx

(No parameters)

FxKeyframeVectorNode

Example: fx_tpp_flrrbw01_s5.vfx

Notes: Some of the float parameters have been observed to be arrays. Observed sizes include 2 and 4.

  • unknownUint0 (uint32)
  • unknownUint1 (uint32)
  • unknownUint2 (uint32)
  • unknownUint3 (uint32)
  • unknownUint4 (uint32)
  • unknownUint5 (uint32)
  • unknownUint6 (uint32)
  • unknownFloat0 (float)
  • unknownFloat1 (float)
  • unknownFloat2 (float)
  • unknownFloat3 (float)
  • unknownFloat4 (float)
  • unknownFloat5 (float)
  • unknownUint7 (uint32)
  • unknownFloat6 (float)

FxLodVectorNode

Example: fx_tpp_flrrbw01_s5.vfx

  • unknownFloat0 (float)
  • unknownFloat1 (float)
  • unknownFloat2 (float)
  • unknownFloat3 (float)
  • unknownFloat4 (float)

FxUniformAccelVectorNode

Example: fx_tpp_chrquifotsmk01_s1.vfx

(No parameters)

WindFxVectorNode

Example: fx_tpp_chrquifotsmk01_s1.vfx

  • unknownFloat0 (float)
  • unknownBool0 (bool)
  • unknownUint0 (uint32)

FxUVAnimeIntervalVectorNode

Example: fx_tpp_chrquifotsmk01_s1.vfx

  • unknownFloat0 (float)
  • unknownBool0 (bool)
  • unknownUint0 (uint32)
  • unknownUint1 (uint32)
  • unknownBool1 (bool)
  • unknownBool2 (bool)
  • unknownBool3 (bool)
  • unknownBool4 (bool)
  • unknownUint2 (uint32)
  • unknownUint3 (uint32)
  • unknownBool5 (bool)

FxCameraCorrectionVectorNode

Example: fx_tpp_chrwmueye01_s0.vfx

  • unknownFloat0 (float)
  • unknownUint0 (uint32)
  • unknownFloat1 (float)
  • unknownBool0 (bool)
  • unknownUint1 (uint32)
  • unknownFloat2 (float)
  • unknownFloat3 (float)
  • unknownFloat4 (float)
  • unknownFloat5 (float)

TppLensFlareShapeNode

Example: fx_tpp_chrwmueye01_s0.vfx

  • unknownVector0 (Vector4)
  • unknownUint0 (uint32)
  • unknownUint1 (uint32)
  • unknownBool0 (bool)
  • unknownDouble0 (double)
  • unknownString0 (string - appears to be a .vfxlf path, sans path and extension)
  • unknownBool1 (bool)
  • unknownVector1 (Vector4)
  • unknownVector2 (Vector4)
  • unknownUint2 (uint32)
  • unknownString1 (string)
  • unknownBool2 (bool)
  • unknownFloat0 (float)

FxReceiveVectorNode

Example: fx_tpp_chrwmueye01_s0.vfx

  • unknownBool0 (bool)
  • unknownVector0 (Vector4)
  • unknownFloat0 (float)
  • unknownBool1 (bool)
  • unknownBool2 (bool)
  • unknownBool3 (bool)
  • unknownBool4 (bool)
  • unknownBool5 (bool)
  • unknownBool6 (bool)
  • unknownString0 (string - appears to be a name; the two in fx_tpp_chrwmueye01_s0 were “headPosition” and “Size”, respectively. This could be a way to interface with DataSet classes, however, no property of name “size” is listed in fx_tpp_flrlnswmueye01_s2VG.vfxlf.)

FxTrailShapeNode

Example: fx_tpp_chrwmueye01_s0.vfx

  • unknownFloat0 (float)
  • unknownBool0 (bool)
  • unknownUint0 (uint32)
  • unknownFloat1 (float)
  • unknownFloat2 (float)
  • unknownUint1 (uint32)
  • unknownVector0 (Vector4)
  • unknownFloat3 (float)
  • unknownUint2 (uint32)
  • unknownBool1 (bool)
  • unknownUint3 (uint32)
  • unknownUint4 (uint32)
  • unknownBool2 (bool)
  • unknownVector1 (Vector4)
  • unknownVector2 (Vector4)
  • unknownUint5 (uint32)
  • unknownUint6 (uint32)
  • unknownBool3 (bool)
  • unknownUint7 (uint32)
  • unknownBool4 (bool)
  • unknownUint8 (uint32)
  • unknownUint9 (uint32)

FxSpriteShapeNode

Example: fx_tpp_chrwmueye01_s0.vfx

  • unknownVector0 (Vector4)
  • unknownUint0 (uint32)
  • unknownFloat0 (float)
  • unknownFloat1 (float)
  • unknownBool0 (bool)
  • unknownBool1 (bool)
  • unknownBool2 (bool)
  • unknownVector1 (Vector4)
  • unknownVector2 (Vector4)
  • unknownUint1 (uint32)
  • unknownUint2 (uint32)
  • unknownUint3 (uint32)