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Rendering

Categories:RenderingReference

Contents Contents:
  1. Related pages
  2. Shaders
    1. TppShaders_dx11
    2. GrModelShaders_dx11

Shaders

Metal Gear Solid V: The Phantom Pain uses normalized Blinn-Phong for it’s specular BRDF with it’s diffuse BRDF being Lambertian. There are many shaders used, most being variants of main shaders for things like grime, blood, fire, etc. The shaders are split up into 4 categories and lists of the shaders in each category can be found at the following links.

TppShaders_dx11

GrModelShaders_dx11