The file type .fmtt is a reference for the material ID maps for models, shaders load the material ID texture and use it to load the fmtt. A condensed definition of this format would be an array of code similar to the reference below:
type public MaterialPreset = {
F0 : float32
RoughnessThreshold : float32
ReflectionDependDiffuse : float32
AnisotropicRoughness : float32
SpecularColor : ColorRGB
Translucency : float32
}
It should be noted that MatParamIndex_# parameters allow one material to have multiple presets assigned to it. The codeblock above is a parameter for all materials. Most notably SpecularColor. The location of these files can be found in data1.dat. There can only be 256 material presets assigned to this array.