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Locations

Categories:LocationsReference

Contents Contents:
  1. Quick lookup
  2. Afghanistan/afgh
    1. Large Blocks/Command Posts (cp)
    2. Guard Posts/Observation Posts (ob)
  3. Middle Africa/mafr
    1. Large Blocks/Command Posts (cp)
    2. Guard Posts/Observation Posts (ob)
  4. Cyprus/cypr
  5. Guantanamo/gntn
  6. Old Mother Base/ombs
  7. Mother Base/mtbs
  8. Mother Base Quarantine Facility/mbqf
  9. Helispace/hlsp
  10. Kingdom of the Flies/flyk

A location is part of the system that represents a map/playspace. For a given location there may be one or more Missions.

See also Custom Locations List

Quick lookup

More details for each location after the table.

locationId locationName name
1 init  
5 title  
10 afgh Afghanistan
20 mafr Middle Africa
30 cypr Cyprus
40 gntn  
45 ombs Old Mother Base / MSF Mother Base
50 mtbs Mother Base
55 mbqf Mother Base Quarantine Facility
60 hlsp helispace
70 flyk Kingdom of the flies
91 sand_afgh sandbox
92 sand_mafr sandbox
95 sand_mtbs sandbox
mgo    
101-105   mgo release maps
111-115   mgo dlc maps
150   mgo sandbox
200 store store_in_freeplay
ssd    
15-95 TODO Are in between tpp location ids

Afghanistan/afgh

Afghanistan. Location id 10. White areas are auto fulton traps (leaving them triggers fulton of NPCs within 5m of player). Numbers are LRRP indices.

Afghanistan uses the standard StageBlockControllerData-class entity block streaming system.

TBA

Large Blocks/Command Posts (cp)

Name In-game name LRRP number
bridge Mountain Relay Base 33
citadel OKB Zero 30
cliffTown Sakhra Ee Village (Qarya Sakhra Ee) 23
commFacility Eastern Communications Post 34
enemyBase Wakh Sind Barracks 36
field Shago Village (Da Shago Kallai) 29
fort Smasei Fort (Da Smasei Laman) 31
powerPlant Serak Power Plant 26
remnants Lamar Khaate Palace 28
ruins Spugmay Keep n/a
slopedTown Ghwandai Town (Da Ghwandai Khar) 35
sovietBase Afghanistan Central Base Camp 27
tent Yakho Oboo Supply Outpost 24
village Wialo Village (Da Wialo Kallai) 32
waterway Aabe Shifap Ruins 25

Guard Posts/Observation Posts (ob)

Name In-game name LRRP number
citadelSouth 01: Afghanistan Central Base Camp, East n/a
sovietSouth 02: Afghanistan Central Base Camp, South 39
plantWest 03: Serak Power Plant, NW 19
waterwayEast 04: Aabe Shifap Ruins, East 18
tentNorth 05: Yakho Oboo Supply Outpost, NE 22
enemyNorth 06: Wakh Sind Barracks, NE 07
cliffWest 07: Sakhra Ee Village, NW 08
tentEast 08: Yakho Oboo Supply Outpost, SE 06
enemyEast 09: Wakh Sind Barracks, East 38
cliffEast 10: Sakhra Ee Village, East 09
slopedWest 11: Ghwandai Town, NW 15
remnantsNorth 12: Lamar Khaate Palace, North 21
cliffSouth 13: Sakhra Ee Village, South 03
fortWest 14: Smasei Fort, West 10
villageWest 15: Wialo Village, West 04
slopedEast 16: Ghwandai Town, SE 11
fortSouth 17: Smasei Fort, SW 12
villageNorth 18: Wialo Village, NE 14
commWest 19: Eastern Comm. Post, West 02
bridgeWest 20: Mountain Relay Base, West 05
bridgeNorth 21: Mountain Relay Base, SE 37
fieldWest 22: Shago Village, North 20
villageEast 23: Wialo Village, SE 01
ruinsNorth 24: Spugmay Keep, East 13
fieldEast 25: Shago Village, East 16
plantSouth n/a (removed) 17

Middle Africa/mafr

Middle Africa. Location id 20. White areas are auto fulton traps (leaving them triggers fulton of NPCs within 5m of player). Numbers are LRRP indices.

Central Africa uses the standard StageBlockControllerData-class entity block streaming system.

TBA

Large Blocks/Command Posts (cp)

Name In-game name LRRP number
banana Bampeve Plantation 25
diamond Kungenga Mine 26
factory Ngumba Industrial Zone 28
flowStation Mfinda Oilfield 21
hill Munoko ya Nioka Station 27
lab Lufwa Valley 29
outland Bwala ya Masa 20
pfCamp Nova Braga Airport 23
savannah Ditadi Abandoned Village 24
swamp Kiziba Camp 22
chicoVil n/a (removed) 34

Guard Posts/Observation Posts (ob)

Name In-game name LRRP number
swampWest 01: Kiziba Camp, NW 02
diamondNorth 02: Kungenga Mine, NE 18
bananaEast 03: Bampeve Plantation, SE 08
bananaSouth 04: Bampeve Plantation, SW 04
savannahNorth 05: Ditadi Abandoned Village, NE 09
outlandNorth 06: Masa Village, North 01
diamondWest 07: Kungenga Mine, West 10
labWest 08: Lufwa Valley, NW 19
savannahWest 09: Ditadi Abandoned Village, North 07
swampEast 10: Kiziba Camp, SE 06
outlandEast 11: Masa Village, East 03
swampSouth 12: Kiziba Camp, South 05
diamondSouth 13: Kungenga Mine, SW 11
pfCampNorth 14: Nova Braga Airport, NE 16
savannahEast 15: Ditadi Abandoned Village, South 13
hillNorth 16: Munoko ya Nioka Station, NE 12
factoryWest 17: Ngumba Industrial Zone, West n/a
pfCampEast 18: Nova Braga Airport, East 15
hillWest 19: Munoko ya Nioka Station, NW 14
factorySouth 20: Ngumba Industrial Zone, SW 17
hillWestNear 21: Munoko ya Nioka Station, West 30
chicoVilWest 22: Nova Braga Airport, South 33
hillSouth 23: Munoko ya Nioka Station, SW 31
swampWestNear n/a (removed) 32

Cyprus/cypr

Cyprus uses a unique CyprusBlockControllerData-class entity for its block streaming system.

TBA

locationId - 30

Guantanamo/gntn

The U.S. Naval Prison Facility uses the standard StageBlockControllerData-class entity block streaming system, however unlike TPP’s maps, it does not utilize small blocks at all.

TBA

locationid - 40

Old Mother Base/ombs

Old Mother Base uses the standard StageBlockControllerData-class entity block streaming system, however unlike TPP’s maps, it does not utilize small blocks at all.

TBA

locationId - 45

Mother Base/mtbs

Mother Base uses a unique TppMotherBaseStageBlockControllerData-class entity for its dynamic platform placement.

TBA

locationId - 50

Mother Base Quarantine Facility/mbqf

The Mother Base Quarantine Facility interior, unlike the main Mother Base map, instead utilizes the standard StageBlockControllerData-class entity block streaming system, however it uses only a 2x2 grid of small blocks aside from the common block, which only seem to contain Nav2 navmeshes.

TBA

locationId - 55

Helispace/hlsp

Assets do not exist. All that exists is some orphaned mentions in a few scripts.

TBA

locationId - 60

Kingdom of the Flies/flyk

Assets do not exist. All that exists is some orphaned mentions in a few scripts and some environmental models in Metal Gear Survive.

TBA

locationId - 70